Outline
Braghafen is a small settlement on the border between the Empire and the wild border lands of the south. Home to a variety of frontiersmen, farmers and retired adventurers. This rough little village hangs on to survival thanks to the stubborn nature of its citizens. One such citizen is Silas Tun. Silas was once a young, handsome, grifter, quick of tongue and quicker with a sword. It was said he could pick any lock and charm any maiden fair or not. Silas’s skills saw him fall in with a group of treasure hunters and adventurers. After many years of high adventure this group stumbled across an artifact of great power and evil known as the Demonicum. Realizing the damage it could do to the world, the adventurers formed a pact to keep the artifact safe and out of the hands of those that would abuse it. The artifact was left in the charge of the party’s wizard Baygar Brightsoul and the rest of the party pledged to come to his aid if he ever need it.
Silas settled in Braghafen setting himself up as a sage, using a number of minor magic items found on his adventurers, and the knowledge acquired in a life well travelled. Silas is now an old man, his eyesight is failing and old wounds cause him aches and pains in cold weather. Any thoughts of a peaceful retirement, spending his days in the Golden Goblin inn, are about to be rudely shattered. Timinus Blacksoul, the son of Baygar, has murdered his father and stolen the Demonicum and is now seeking to open it to gain the power he believes is held within. Timinus has tracked down his father’s old adventuring companions and plans to capture and torture them for information on the Demonicum. His first target is Silas. To achieve his goal Timinus has taken control of an orc tribe, living west of Braghafen, and sent them under his new orc general Slabgut to storm Braghafen and capture Silas.
Yesterday a scout brought news, to the Mayor of Braghafen, that orcs were gathering nearby readying an assault on the village. The Mayor’s initial plan was to load up the wagons, abandon the village and hide in the dubious safety of the hills. The arrival of a mysterious wizard called Adhumla Brightsoul changed the plan. With the wizard’s assurance that he would add his magical powers to the defence of the village the Mayor has ordered Captain Gunther of the village Millitia to prepare to defend Braghafen. The village’s defences were further strengthened when some visiting Dwarf traders, led by Jorgun Hammerson, offered to fight side by side with villagers. Now as dawn breaks the orcs can be seen on the horizon and the village’s defenders prepare for the coming storm.
The rain had stopped an hour before dawn, leaving the fields outside Braghafen slick with mud. The dawn light revealed hundreds of orc warriors sprawled across the hills like boils on rotten flesh, their flaming torches coughing greasy smoke into the grey morning sky. Orcs bellowed, fought, sharpened axes, and dragged carts laden with jagged stones toward the tribe’s newest pride a trebuchet the orcs had named The Rocklobber
It towered above the orc horde, all thick beams and iron bindings, its throwing arm creaking in the wind like some giant wooden beast eager to feed. Orc artillerists scrambled over it while several sweating, cursing orcs hauled ammunition into place.
General Slabgut stood beneath the machine with his arms folded across his rusted breastplate. The title still felt strange in his ears. General. He liked it. An orc trotted up the muddy slope toward him, panting with excitement. “Oi, Gen’ral Slabgut! We ready ta smash da hummies?”Slabgut’s yellow eyes narrowed.The soldier blinked. Then blinked again.“No salute?” Slabgut growled. The orc jumped and nearly dropped his axe. He slammed a fist against his chest so hard it knocked one of his tusk caps loose. “SORRY, GEN’RAL!”“Dat’s better.”The soldier grinned stupidly. “Can’t wait ta chop da village up. Heard hummies squeal funny when ya stomp on ‘em.”
Slabgut scratched at his jaw. “Yeh, well… we ain’t killin’ all of ‘em.”The orc looked horrified. “Wot?”“Da boss wants one alive.”“The boss” meant Timinus Blacksoul. Even speaking the wizard’s name made the air feel colder.The soldier frowned. “Which humie?”Slabgut paused. His thick brow furrowed.“…Old one.”“Old humie?”“Wot’s he look like?”Slabgut’s eye twitched. “Old.”The soldier waited for more.
“That’s all I got! Wizard didn’t say much. Wrinkly. Probably smells funny. You can kill any humie carryin’ weapons. But if dey ain’t armed, grab ‘em instead. One of ‘em’s probably da old git.”The orc nodded enthusiastically. “Right! Kill the stabby ones, grab the squishy ones!”“Exactly.”The soldier saluted again — backwards this time somehow — before running downhill shouting for the others to get ready. Slabgut watched him go and muttered, “Moron.”
His thought drifted toward the “boss” the wizard who had careful chosen to stay back at the main orc camp. Even from here many miles away, he could feel the wizard watching him. Timinus Blacksoul. The human had arrived months ago walking into the tribes camp like nothing scared him. Irontusk had laughed at the skinny sorcerer right until bolts of lightning had burst from his hands and reduced him to a smoking corpse in front of the whole tribe.
By dawn the next day, Timinus commanded the tribe and Slabgut had become his General. The wizard had changed everything. The tribe marched in ranks now. Supplies were counted. Scouts reported properly. Siege engines were built. It was clever.Too clever. Slabgut hated him for it. But he feared him more. He still remembered Irontusk screaming as his body was fried by lightning.
One day, though…One day the wizard would slip and when he did, Slabgut would gut him personally. Then the tribe would belong to him.Not just another squabbling mob of greenskins charging at walls until arrows turned them into pincushions. No — his army would have Rock lobbers, discipline, armour and Siege towers. Slabgut would be the greatest orc warlord the world had ever seen. General Slabgut. He grinned at the thought, showing rows of chipped yellow fangs.“Yeh,” he muttered. “Got a nice sound to it.”
A horn bellowed across the army. Orcs surged toward the village, weapons raised high. More orcs hauled the trebuchet into firing position. Below them, in Braghafen, a bell began to ring in panic.
Slabgut lifted his axe.“ATTACK DA VILLAGE!” he roared. The trebuchet arm snapped forward with a thunderous crack and the first stone flew toward Braghafen
Terrain
Braghafen sits on the western side of the river Brag which is crossed by a stone bridge; some woods lie to the north and south of the village. Some low hills ring the village.
Woods – count as difficult ground
River Brag – the river can be crossed at the bridge with no penalty. The Bridge is T7 5 wounds. Troops can cross the river elsewhere but due to steep muddy banks must do so at ¼ speed
Hills – the hills are low and shallow so incur no movement penalties to cross
The village of Braghafen – the village has six buildings, four houses, the Golden Goblin Inn and the Mayors tower residence. Houses are T7 5 wounds, the Golden Goblin is s T7 8 wounds. The village hall is T7 10 wounds. All doors to the buildings are T4 3 wounds.
Fences and Barricades – the village is surrounded by poorly maintained wooden palisade and the gaps have been filled where possible with makeshift barricades, these 4” sections T6 3 wounds each.
Starting The Game
The Defenders set up first anywhere inside the village walls. The orcs deploy in a 12” deep deployment zone from the table edge anywhere west of the River. 1 unit of orcs can be sent on an outflanking attack and will appear east of the river on the northern table edge. As the attackers the orcs get the first turn.
Special Rules
All orc units other than the stone thrower have access to fire. The orc archers can use fire arrows; the orc infantry have flaming torches available from the start of the game. The orcs can use these to try and destroy a village building as long as they have captured the civilian inside first.
The orcs are aiming to capture Silas the sage, however in true orc fashion they can’t exactly remember who they are looking for. General Slabgut has given orders that all unarmed civilians should be captured and they can work out who Silas is after the battle. Each building contains one civilian locked inside; if a unit of orcs can break down the door and enter the building they can capture the civilian inside. A civilian captive is kept with the orc unit that captured it if the orc unit is routed or destroyed the civilian captive will then join the nearest unit of village defenders. The orcs can recapture the civilians by routing or destroying the defenders in combat.
At the end of the game number the six civilians 1 to 6 and roll 1d6 the number rolled on the dice indicates which civilian is Silas the Sage. If Silas turns out to be one of the Civilians captured by the orcs they gain a hefty victory points bonus.
Stone thrower. Because of the chance of accidentally killing Silas the Sage General Slabgut has forbidden the Stone thrower to deliberately target the buildings in Braghafen. The stone thrower may still target the bridge, barricades and palisade or defending units. Note the stone thrower can still hit buildings by accident due to the rock missing its intended target. If it does destroy a building, with a civilian in it, the civilian inside is assumed to be killed. The orcs will automatically lose the game if the dice roll to find Silas at the end of the game indicates he died in a building collapse.
Dwarven supply wagon. The Dwarf traders have a supply wagon ladened with supplies that they were planning to transport back to their mine in the hills. if a unit of orcs can come into base to base contact with the wagon they can loot it that turn for some extra victory points. the defenders get extra victory points if the wagon remains unlooted. The Defender can place the wagon wherever he likes inside the village deployment zone.
Flank Attack. General Slabgut can select one orc unit to cross the river Brag further north and march down the east side of the river. He must declare during deployment if he wants to do this and which unit he is choosing. If the flank attack is used, roll a d6 at the start of each orc turn from turn 2 a 5-6 indicates the orcs have arrived and they are placed on the table edge and may move in the movement phase. Add +1 to the dice each turn after turn 2.(ie 4,5,6 on turn 3).
Victory points
Defenders
Every orc killed 1 point
Every building not destroyed 1point
Orc stone thrower destroyed 2 points
dwarf supply wagon unlooted 2 points
every Orc Captain killed 2 points
General Slabgut killed 3 points
each uncaptured civilian 1 point
Orcs
Every building destroyed 1 point
Every defender killed 1 point
Captain Gunter killed 2 points
Mayor Grunchild killed 2 points
Jorgun Hammerson killed 2 points
Adhumla Brightsoul killed 3 points
Dwarf supply wagon looted 1 point
Silas the Sage captured +10 points
Victoria Secrette drew the whetstone slowly down the edge of her axe in a smooth, rhythmic movement. Below the palisade, Braghafen still flickered with lantern light. Men hammered fresh planks into place with shaking hands. Old Marta Brehm carried buckets of arrows from the fletcher’s shed, while boys scarcely old enough to shave dragged barrels of stones to the wall. Someone was praying loudly. Someone else was drunk already.
Victoria stared silently over the wall, scanning the horizon for signs of the orc army heading towards Braghafen. Funny, she thought, how protective she had become of these simple frontier folk. Years ago she would have laughed at the idea. Back then she had only cared about freedom—freedom from clever men with promises, freedom from being told where she belonged, freedom from every soft-handed fool who thought a woman should live small and quiet. Adventuring had given her that freedom in full. The road had been hard, dangerous, lonely—but honest. You lived or died by your own hand.
Now, somehow, she had become one of those hard-eyed wanderers the villages relied upon. The scout who knew the hills. The ranger who returned with warnings before dangerous foes came screaming from the trees. She had forged a bond with these people. A bond that would not let her abandon them to their fate.
The eastern horizon had just begun to pale. Dawn was coming, and with it, the orcs.
She had seen them herself yesterday from the ridgeline beyond the Black Alder woods. Not a rabble. Not the usual green tide roaring and fighting amongst themselves. They marched in ranks. They posted scouts. Officers saluted each other with snapped fists to breastplates hammered from stolen iron. And they had a trebuchet.
Victoria stopped sharpening for a moment and frowned into the dark. “Who taught the orcs to build a trebuchet?”
No answer came save the creak of timber and distant hammering below. The thing that bothered her most was not the machine itself; it was the organisation. Patrol routes. Campfires placed sensibly. Advance outriders. Someone was teaching them. Or something….
She rested the axe head against her boot and rolled her broad shoulders beneath her weather cloak. In the end, she decided it did not matter. Tomorrow Braghafen would survive. And if it did not— Well. Victoria Seacrette had chosen her own road long ago. She intended to walk it until the very end.
General Slabguts Orc Attackers
General Slabgut (Orc minor Hero)
M WS BS S T W I A LD CL Int WP
3 5 5 4 5 2 4 2 8 8 7 8
Equipped with full plate armour, shield, sword
“General” Slabgut found himself promoted to his current position after the death of the orc Chief Irontooth at the hands of the wizard Timinus Blacksoul. Slabgut despises the human wizard but is also scared of what the wizard will do if he fails to carry out his orders. A large, one eyed, orc Slabgut is not afraid to get stuck in, on the front line, to achieve his mission.
Orc Captains (5 Orc Champions)
M WS BS S T W I A LD CL Int WP
4 4 4 4 4 1 3 1 7 7 6 7
Equipped with a variety of shields, armour and weapons counting as a chainmail shirt and a hand weapon. The captain of the Archer regiment also has a bow.
The meanest and strongest orc lads have been personally picked by General Slabgut to become captains to lead the orc soldiers into battle each has a regiment to lead.
Orc regiments (4 units of 14 orcs)
M WS BS S T W I A LD CL Int WP
4 3 3 3 4 1 3 1 7 7 6 7
Equipped with a variety of armour and weapons which count as a shield and a hand weapon and flaming torches for burning down hummie houses. Each regiment also has a standard
Special rules Hatred (Dwarves), Animosity
Mean, nasty, certainly smelly the lads make up the bulk of Slabgut’s army
Orc Archer regiment (1 unit of 9 orc archers)
M WS BS S T W I A LD CL Int WP
4 3 3 3 4 1 3 1 7 7 6 7
Equipped with chainmail shirts, bow, hand weapon and flaming arrows.
Special rules Hatred (Dwarves), Animosity
Those orcs who can hit a barn door with an arrow are drafted into the Archers.
Slabgut's Bodyguard (1 unit 9 orcs)
M WS BS S T W I A LD CL Int WP
3 3 3 3 4 1 3 1 7 7 6 7
Equipped with full plate, shields and hand weapons. The unit has a standard
Special rules Hatred (Dwarves), Animosity
Big, tough orc warriors clad in the best armour the tribe can muster to protect General Slagbut.
The Rock Chukka (a stone thrower with 3 orc crew)
M WS BS S T W I A LD CL Int WP
4 3 3 3 4 1 3 1 7 7 6 7
Equipped with a hand weapons and a bloody great warmachine
Special rules Hatred (Dwarves), Animosity
Led by Borghast Foulbreath these lads are rightly proud of the damage their shiny new war machine can cause.
The rain came down in cold needles from a slate-grey sky as the dwarfs trudged along the muddy road to Braghafen. Five hard days they had marched from Ironpeak Mine, the home of clan Stonehammer, their mule cart laden with iron ingots, copper ore, and finely worked tools bound for the human settlement.
At their head strode Jorgun Hammerson, broad as an ale barrel and twice as hard. His mail shirt clinked beneath a weatherworn cloak, and the rune-carved axe at his side bore the marks of long use. Beside him marched Snorri Whitebeard, ancient even by dwarf reckoning, his beard tucked into his belt and his eyes sharp beneath bushy white brows. Hortek Stonebrow supervised the cart and pony with steady determination, while Bergan Shortbeard, youngest of the clan and scarcely more than a beardling, led the other dwarfs of the party bringing up the rear, grumbling at every puddle and aching foot.
By dusk they reached Braghafen.
The village crouched beside the river like a frightened dog, timber houses huddled together beneath curling chimney smoke. By the river stood the Golden Goblin Inn, the only place in the village fit for travellers.
Inside, the air was thick with pipe smoke and roasting meat. Humans laughed loudly over mugs of frothing ale while a tired fiddler scraped away in the corner. The dwarfs claimed some tables near the fire and sampled the inn’s beer.
“It tastes like horse water,” muttered Hortek after a long swallow.
Snorri snorted. “Aye. Humans wouldn’t know proper ale if Bugman himself poured it down their throats.”
Bergan grinned. “I’d trade this whole barrel for a mug of Bugman’s XXXX.”
Jorgun merely grunted and drank anyway, his mind already wandering towards returning home.
An hour later, the dwarfs were deep in their mugs and devouring a leg of mutton when the bells started ringing.
A frantic clamour erupted outside. The inn fell silent save for the distant ringing and the sudden crash of overturned stools. Villagers rushed to the windows in panic.
“Orcs!” someone shouted. “Orcs in the hills!”
The room exploded into chaos.
Jorgun rose at once, grabbing a fleeing villager by the arm. “Speak plainly, manling. What’s happening?”
The terrified fellow swallowed hard. “Scouts spotted an orc warband a few miles away. They’ll be here by nightfall!”
The dwarf released him with a scowl.
Outside, Braghafen had become a frenzy of fear. Men hauled carts into the streets to form barricades while women hurried children indoors. The village bell tolled without pause.
Back at their table, the dwarfs sat in grim silence.
“We should leave now,” said Bergan at last. “Pack the cart and head for the mine. The villagers are no kin of ours.”
Hortek shook his head slowly. “And if the village burns? Where do we trade then? Where do we buy food, lamp oil, and timber? We’ll not find another settlement this close to the mine.”
“Aye,” Snorri rumbled. “And there’s more to it than trade.”
The old dwarf looked toward Jorgun.
“Your grandsire died fighting greenskins in the Black Crags. Your father swore the Blood Oath to slay every orc he could draw breath against.”
Jorgun’s jaw tightened.
“He failed,” Snorri continued quietly. “And so the oath passed to you.”
For a moment, only the crackling hearth answered him.
Then Jorgun rose, lifting his axe from beside the table.
“Enough talk,” he growled. “We’ll not run from orcs while there’s breath in our lungs. Gather your gear.”
The dwarfs marched into the chaos outside and made their way to the village square, where Captain Gunther of the militia barked desperate orders to exhausted townsfolk.
The militia captain looked half-mad with worry. Sweat poured down his face despite the cold evening air.
“We need every man on the barricades!” he shouted without turning. “No cowards, no drunkards, and Sigmar help me if—”
He stopped abruptly as he finally looked up into the stern faces of a band of armed dwarfs.
Jorgun folded his arms. “You’ve got trouble, human.”
Gunther blinked, then straightened immediately. “Master Dwarfs… forgive me. Stress has robbed me of my manners.”
“It often does with your kind,” muttered Hortek.
The captain ignored the remark. “Your aid would honour Braghafen. We’ve little time. Orcs could arrive before midnight.”
Jorgun nodded once. “Tell us where you need us.”
Relief flooded Gunther’s face. “The south barricade is weakest. We’re building extra fortifications there now.”
Without another word, the dwarfs followed him through the darkening streets.
As the bells continued to ring and thunder rolled overhead, Jorgun Hammerson tightened his grip upon his axe.
Somewhere beyond the hills, the greenskins were coming.
And the oath of blood would soon be answered.
Defenders of Braghafen
Mayor Grunchild (Human Minor hero)
M WS BS S T W I A Ld Int Cl WP
3 5 5 4 4 2 5 2 8 8 8 8
Equipped with a sword, shield and full plate. Mayor Grunchild's suit of armour is a family heirloom and still carries a single armour rune, the rune provides a +1 to his armour saves until he fails an armour save then it stops working for the rest of the battle.
Mayor Grunchild’s great grandfather was the founder of Braghafen and although the role of Mayor is not hereditary a Grunchild has always been voted into the post. A serious, hardworking man, Grunchild cares deeply about his people and village and will fight to the death to protect both.
Captain Gunther (Human Minor hero)
M WS BS S T W I A Ld Int Cl WP
3 5 5 4 4 2 5 2 8 8 8 8
Equipped with heavy armour, shield and a hand weapon
Special rule. Captain Gunther’s steady orders and sense of calmness during battle rubs off on those nearby. Any unit of Braghafen Human defenders can re-roll a failed panic test if they are within 6” of the Captain.
Born in faraway Nuln, Captain Gunther was a successful mercenary fighting all across the Old World. He retired to Braghafen at the end of his mercenary days. Mayor Grunchild persuaded the veteran Gunther to train and lead the Braghafen militia, giving him the title of Captain. A tough no nonsense man who is good in a crisis.
Victoria Secrette (Human minor Hero)
M WS BS S T W I A Ld Int Cl WP
4(8) 5 5 4 4 2 5 2 8 8 8 8
Equipped with two handed axe, chainmail and boots of speed (doubles her movement)
A retired Adventurer Victoria now makes a living as a ranger and scout along the border lands. Having brought news to Braghafen of the impending Orc attack she now prepares to help defend the frontier folk she has grown so fond of. During her many adventures Victoria came into possession of some magic boots which have proved very useful for someone traversing the border lands.
Jorgun Hammerson (Dwarf Minor hero)
M WS BS S T W I A Ld Int Cl WP
3 6 5 4 5 2 4 2 10 8 10 10
Equipped chainmail, crossbow and a rune axe with a rune of cutting ( -1 enemy saves until an enemy makes a successful save).
Special rules Hates orcs
Jorgun had the bad luck of bringing in a trading caravan to Braghafen just hours before the orc attack. Faced with the options of trying to flee, or helping the villagers, Jorgun and his clansfolk opted to stay and fight the hated orcs.
Adhumla Brightsoul (Human Wizard lvl 3 mastery)
M WS BS S T W I A Ld Int Cl WP
4 3 3 4 4 3 6 1 9 9 9 10
Equipped with a sturdy walking stick (hand weapon)
CPs 30
Spells Lvl 1 cure light wounds, fireball, hammerhand
Lvl 2 cause panic, zone of steadfastness, hold flight
Lvl 3 cause fear, arrow invulnerability, animate sword
Adhumla Brightsoul appeared rather suddenly, and mysteriously, in Braghafen, only hours before the orc attack offering his help in the village's defence. The wizard has kept his reasons, for this offer, to himself but Mayor Grunchild is only too happy to add wizard, to the villages defence, regardless of the wizards motivations
2 units of Braghafen militia (15 humans)
M WS BS S T W I A Ld Int Cl WP
4 3 3 3 3 1 3 1 7 7 7 7
Equipped with a variety of armour and weapons that count as a hand weapon and chainmail. One unit has the banner of Braghafen and Burt, the local bagpiper, in it (counting as standard and musician) both units have a leader.
The men and women of Braghafen. A motley collection of frontier folk. Armed and armoured with an equally motley collection of weapons and armour. Determined to defend their little corner of the world from the orcs
1 unit local Rangers and scouts ( 8 humans)
M WS BS S T W I A Ld Int Cl WP
4 3 3 3 3 1 3 1 7 7 7 7
Equipped with longbows and hand weapons
Special rules may skirmish
Every frontier town and village has a few scouts and rangers who are there to keep the trade routes safe and give warning of impending danger. They travel light, relying on their skill with the longbow to keep them safe.
1 unit of Clan Stonehammer Dwarves (11 Dwarves)
M WS BS S T W I A Ld Int Cl WP
3 4 3 3 4 1 2 1 9 7 9 9
Equipped with crossbows,chainmail and hand weapons
Special rules Hates orcs
The Dwarves of Clan Stonehammer will willingly follow their leader Jorgun’s orders as a matter of honour even if it means fighting to save a human village.



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