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 Welcome to Tales of the Border Princes. A blog designed to chronicle Oldhammer  (Warhammer fantasy battle 2nd edition) campaigns. The first...

Tuesday, June 16, 2026

The Battle of Blackwater Scenario

 

Background

​Following the Battle of Braghafen, the newly elected Mayor of Braghafen, Kurt Grunchild, is desperate to avenge his father’s death at the hands of the Orcs. Young and impetuous, Kurt wanted to give immediate chase with the Braghafen militia until the wiser heads of Captain Gunther (the militia Captain) and Adhumla Brightsoul (a wandering wizard) convinced him that a blind pursuit would be a disaster.

​Not to be deterred, Kurt used Braghafen’s immense wealth to hire an army of mercenaries to punish the greenskins. The army is now several days out from Braghafen, and local scouts have identified the location of the Orc camp—though it is still several days of hard marching ahead. Burning for revenge, Kurt is pushing his army to march at a blistering, exhausting pace.

​Meanwhile, the leader of the Orcs, Timinus Blacksoul—an evil wizard and Adhumla's twin brother—is incensed by his recent defeat at Braghafen. He has decided to strengthen his forces by employing a nomadic Goblin tribe known as the Bloody Fang, who boast large numbers of chariots and wolf riders. Timinus directs the Goblin chief, Sourgut, to attack Braghafen’s mercenary army, destroy it, and bring back his twin brother's head.

​Not trusting the wily Goblin, Timinus ordered his own Orc captain, Borgun, to accompany them with the Orc cavalry and scouts. The two greenskin leaders hate each other, and the troops under their command have used every available excuse to brawl. Despite their differences, they have managed to concoct a workable plan: knowing the army of Braghafen must cross the River Blackwater, the two leaders have split their forces. The Orcs will act as bait, and when the army of Braghafen is halfway across the river, the Goblins will spring an ambush from the rear.

​As the army of Braghafen reaches the Blackwater, scouts report an Orc patrol across the river. Kurt rashly mounts his horse and directs the army's heavy cavalry regiment and bow-armed scouts to follow him. He plunges through the river ford and onto the opposite bank, desperate to spill Orcish blood. Captain Gunther quickly tries to organize the army's infantry to support the rash young mayor when shouts of alarm from the rear column alert him to the sudden arrival of Goblin cavalry and chariots. Looking across the river, he can see the silhouettes of more Orcs appearing on the horizon. He quickly realizes they have fallen into a cunning trap.

Terrain

​The River Blackwater: The fast-flowing, slippery, mud-banked river counts as very difficult terrain (1/4 movement), except at the shallow ford where it counts as good going (normal movement).

​The Ruined Monastery: Counts as difficult terrain for movement. Any troops positioned inside the ruins count as being in hard cover.

​The Old Stone Circle Mound: Counts as difficult terrain and provides a higher elevation advantage relative to the surrounding flat ground.

​The Rocky Bluffs: The bluffs along the riverbanks are completely impassable.


​Set Up and Starting the Game

​The Army of Braghafen: Starts the game split into two forces. Mayor Grunchild, Von Kroger's Sovereign Lancers, and the Braghafen scouts start on the west side of the river in Deployment Zone A. The rest of the Braghafen army, along with Captain Gunther and Adhumla Brightsoul, deploy in Deployment Zone B on the east side of the river.

​The Bloody Fang Goblins: May deploy anywhere along the eastern table edge.

​The Orcs: May deploy anywhere west of the river, but must be placed at least 12” away from Deployment Zone A.

​First Turn: The Orcs and Goblins take the first turn as the attackers.

​Special Rules

​1. Hatred

​Kurt Grunchild and the Braghafen militia regiment are subject to the rules for Hatred against all Orcs for the duration of this battle.

​2. The Awakening of Kurgan

​The old stone circle mound is, in fact, the barrow of an ancient warlord known as Kurgan. Kurgan does not sleep easily in his tomb, compelled to protect his grave goods even after death.

​If any unit comes within 6” of the mound, it may trigger Kurgan to awaken. Roll a D6 at the beginning of each player's turn if a unit or character is within 6”. On a roll of a 6, Kurgan the Wight will emerge from his tomb and immediately attack that unit.

​If there are multiple eligible targets within 6”, randomize which unit Kurgan attacks.

​Kurgan does not suffer from instability, as his magical connection to the tomb keeps him firmly tethered to the land of the living.

​Kurgan cannot move further than 6” away from his tomb, and he will not follow up or pursue a routed enemy beyond this 6” radius.

​If there are no longer any units within 6”, Kurgan will return to his tomb, but he can be triggered to emerge again later in the game if new units move into range.

​3. Greenskin Animosity

​The Orcs and Goblins particularly dislike each other. During this battle, if a failed Animosity test results in a unit having to attack another unit, the target must always be a unit of the opposite race rather than the closest unit.

​Example: If an Orc unit fails its test, and there is a friendly Orc unit 4” away and a friendly Goblin unit 6” away, they will ignore the closer Orc unit and charge the Goblins instead.

​4. The Supply Wagon

​The Braghafen army has a supply wagon that is treated mechanically as a chariot drawn by a single horse. It counts as having one crewman with basic human profiles and a hand weapon. The supply wagon represents valuable victory points for both sides:

​Any Orc or Goblin unit that kills the wagon's driver in close combat immediately loots the wagon.

​If the driver is killed by missile fire or magic, any enemy unit that remains in base-to-base contact with the wagon for one full combat round successfully loots it.

​If the driver is killed but the wagon has not yet been looted, it can be re-crewed by any human model from a unit that moves into base-to-base contact with it, or by any human hero.

​Victory Points

Braghafen

​1 VP: For each Orc or Goblin model slain.

​2 VP: For each Orc or Goblin chariot destroyed.

​3 VP: If Orc Captain Borgun is killed.

​5 VP: If Orc Captain Borgun is killed specifically by Kurt Grunchild.

​3 VP: If Goblin Chief Sourgut is killed.

​3 VP: If Goblin Shaman Butscuttle is killed.

​5 VP: If the supply wagon remains unlooted by the end of the game.

​3 VP: If Kurgan the Wight is destroyed by a human model.

​1 VP: For each enemy standard captured.

​Orcs and Goblins

​1 VP: For each Human model slain.

​1 VP: For each human standard captured.

​3 VP: If Captain Gunther is killed.

​3 VP: If Mayor Kurt Grunchild is killed.

​5 VP: If the supply wagon is successfully looted.

​10 VP: If Adhumla Brightsoul is killed (a massive prize for his twin brother!).

​3 VP: If Kurgan the Wight is destroyed by an Orc or Goblin model.

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